Alongside the innate skills of every race, external forces may influence one's natural abilities. One such influence is of the [[sanctis]]; holy marks passed down by bloodlines that enhance or otherwise strengthen one's innate abilities, all of which vary greatly from one another.
No matter the case, all [[sanctis]] come bearing inherent magic, whether its wielder is capable of the arcane or not. They will also offer unique abilities of their own accord and, in most cases, alter the [[racial traits]] of a creature.
Fundamentally, these traits are given in addition to the [[racial traits]] one is born with. However, the power of a sanctis is so abnormal and unpredictable that there are many instances in which one's natural traits alter in conjunction with their sanctis. Such altered traits can, too, be found on this page, however the vast majority of them are still shrouded in the darkness of the unknown or undiscovered...
<br>
## Of Prime Deity Origin
#### Sanctis of Tides
***TBA.*** TBA.
| *Spell Level* | *Spells* |
| ------------- | -------------------- |
| 1st | Sanctuary |
| 2nd | TBA |
| 3rd | TBA |
| 4th | TBA |
| 5th | TBA |
<br>
#### Sanctis of Storm
***Tempest Authority.*** The winds guide your strikes. When you hit a Large or smaller creature with a weapon attack, it must succeed on a Strength saving throw (DC 8 + your Strength or Dexterity modifier + Proficiency Bonus) or be moved 10 feet away from you. You can use this strike a number of times equal to your proficiency bonus and regain all expended uses when you finish a long rest. Starting at 5th level, you may choose one of the options below each time you use this strike.
- **Mighty Gust.** The creature is pushed 5 feet regardless of succeeding or failing the saving throw. Additionally, on a failed saving throw, the creature is also knocked [prone](https://5e.tools/conditionsdiseases.html#prone_phb).
- **Thunder Bringer.** Your attack deals an extra 1d8 thunder or lightning damage (your choice).
***Spells of Storm.*** If you have the Spellcasting or the Pact Magic class feature, you learn the following spells at the respective class level that grants you access to each spell level. The listed spells are always prepared and do not count against the number of spells you know or can prepare.
| *Spell Level* | *Spells* |
| ------------- | -------------------- |
| 1st | Thunderwave |
| 2nd | Gust of Wind |
| 3rd | Call Lightning |
| 4th | Storm Sphere |
| 5th | Control Winds |
<br>
#### Sanctis of Virtue
***Foretold Vision.*** You have glimpsed into the future whether consciously or unconsciously. Before you roll an ability check, weapon attack, or saving throw, choose to glimpse into the future. After rolling, you may choose to use that roll or forgo that roll to pursue a different action. You can only use this foretold roll once per instance (e.g., you cannot foretell whether your Acrobatics check will make it up the tree more than once). You can use this foretold roll a number of times equal to your proficiency bonus and regain all expended uses when you finish a long rest.
***Spells of Virtue.*** If you have the Spellcasting or the Pact Magic class feature, you learn the following spells at the respective class level that grants you access to each spell level. The listed spells are always prepared and do not count against the number of spells you know or can prepare.
| *Spell Level* | *Spells* |
| ------------- | -------------------- |
| 1st | Detect Evil and Good |
| 2nd | Zone of Truth |
| 3rd | Intellect Fortress |
| 4th | Arcane Eye |
| 5th | Scrying |
<br>
## Of Caelestia Origin
#### Sanctis of Grace
***Gracious Gift.*** You can use the Help action as a bonus action, and can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. Starting at 5th level, you may choose one of the options below each time you take the Help action with this trait.
- **Compassion.** You and the creature you help each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus.
- **Adoration.** Until the start of your next turn, you have advantage on all Charisma checks directed at the creature you help.
- **Enmity.** Until the start of your next turn, the first time the creature you help hits a target with an attack roll, that target has disadvantage on the next attack roll it makes within the next minute.
***Spells of Grace.*** If you have the Spellcasting or the Pact Magic class feature, you learn the following spells at the respective class level that grants you access to each spell level. The listed spells are always prepared and do not count against the number of spells you know or can prepare.
| *Spell Level* | *Spells* |
| ------------- | ---------------- |
| 1st | Gift of Alacrity |
| 2nd | Enhance Ability |
| 3rd | Beacon of Hope |
| 4th | Aura of Life |
| 5th | Circle of Power |
<br>
## Of Elementalis Origin
#### Sanctis of TBA
***Feat.*** TBA.
***Spells of TBA.*** If you have the Spellcasting or the Pact Magic class feature, you learn the following spells at the respective class level that grants you access to each spell level. The listed spells are always prepared and do not count against the number of spells you know or can prepare.
| *Spell Level* | *Spells* |
| ------------- | ---------------- |
| 1st | Create or Destroy Water |
| 2nd | Levitate |
| 3rd | Gaseous Form |
| 4th | Dimension Door |
| 5th | Cloudkill |
<br>
## Altered Traits
The aforementioned altered racial traits that may come with one's sanctis. By no means are these common, nor will a sanctis always affect one's innate strengths directly. But for those chosen few, it has...
<h4>Of Alteius</h4>
**Night's Resistance.** Your sanctis has altered the manner in which your body resists. Instead of celestial resistance, you instead gain resistance to necrotic damage. <span style="color:rgb(97, 97, 97)">(Sanctis of Twilight)</span>
**Eclipse Soul.** Starting at 3rd level, you can use a bonus action to unleash the divine power within yourself, gaining the benefits of your blessing. Two dark, spectral wings sprout from your back. You gain a flying speed equal to your movement speed, and once on each of your turns, you can deal extra Necrotic damage equal to your Proficiency Bonus to one target when you deal damage to it with an attack or spell. This transformation lasts for 1 minute or until you end it as a bonus action. Once you use this trait, you can't use it again until you finish a long rest. <span style="color:rgb(97, 97, 97)">(Sanctis of Twilight)</span>