With any soul made form within the world of Syphora, a body must be born. For those whose feet touch the soil, stone, or sea, their body grants them natural heritage depending on where their origin lies. Such innate abilities vary drastically from each [[Races of Syphora|race]] found in these lands. This archive presents every known race whose traits have been realized.
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## Commonly Known Races
#### [[Human]]
**Ability Scores.** +2 Any, +1 Any.
**Creature Type.** Humanoid.
**Size.** Medium.
**Speed.** 30 feet.
**Skillful.** You gain proficiency in one skill of your choice.
**Feature.** You gain one [feat](https://5e.tools/feats.html#aberrant%20anatomy_rhw) of your choice.
**Languages.** You can speak, read, and/or write Common and one extra language of your choice.
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#### Halfling
TBA
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#### Tiefling
**Ability Scores.** Intelligence +2; Charisma +1.
**Creature Type.** Humanoid.
**Size.** Medium.
**Speed.** 30 feet.
**Darkvision.** Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
**Hellish Resistance.** You have resistance to fire damage.
**Legacy.** Depending on where your tiefling bloodline lies, your innate magic is determined. You immediately gain a cantrip from level 1. Then once you reach the levels 3 and 5, you learn stronger inherent spells that are always prepared. You can cast each spell once without a spell slot, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
| Bloodline | Legacy | Level 1 | Level 3 | Level 5 |
| --------------------- | -------------------- | -------------- | ---------------- | ------------------- |
| Euphet | Legacy of Avernus | Thaumaturgy | Searing Smite | Mirror Image |
| Astaroth, or Asherith | Legacy of Incineon | Friends | Charm Person | Enthrall |
| Rhalya | Legacy of Stygium | Minor Illusion | Disguise Self | Invisibility |
| Beelzebub | Legacy of Uor | Infestation | Ray of Sickness | Ray of Enfeeblement |
| Orcus | Legacy of Oedeus | Chill Touch | Disguise Self | Blindness/Deafness |
| Mammon | Legacy of Lernaea | Mage Hand | Distort Value | Detect Thoughts |
| Belial | Legacy of Phlegathos | Fire Bolt | Hellish Rebuke | Flame Blade |
| Dyn | Legacy of Mysia | Frostbite | Armor of Agathys | Crown of Madness |
| Asphorus | Legacy of Anax | Thaumaturgy | Hellish Rebuke | Darkness |
**Languages.** You can speak, read, and/or write Common and Infernal.
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#### Dwarf
TBA
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#### Elf
**Ability Scores.** +2 Wisdom, +1 Any (Luxael, Solael, Lunael); +2 Dexterity, +1 Any (Silvael, Aquael, Noxael).
**Creature Type.** Humanoid.
**Size.** Medium.
**Speed.** 30 feet.
**Darkvision.** Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
**Keen Senses.** You have proficiency in the Perception skill.
**Fey Ancestry.** You have advantage on saving throws against being charmed, and magic can't put you to sleep.
**Innate Weapon Training.** You have proficiency with certain weapons depending on your linage.
**One with the Holy.** In replacement of "holy," your lineage offers you supernatural abilities that can be found on the table below. Choose between Intelligence, Wisdom, or Charisma for your spellcasting ability for your cantrip; You cannot change this choice later.
| Lineage | One with the Holy | Benefit from One with the Holy | Innate Weapon Training |
| ------- | -------------------- | ---------------------------------------------------------------------------------------------------------------------- | ------------------------ |
| Luxael | One with the Heavens | Prestidigitation cantrip; After finishing a long rest, you can replace your cantrip with any on the Wizard spell list. | Staff, longsword, rapier |
| Solael | One with the Sun | Word of Radiance cantrip; Resistance to fire damage | Staff, longsword, rapier |
| Lunael | One with the Moon | Chill Touch cantrip; Resistance to cold damage. | Staff, longsword, rapier |
| Silvael | One with the Forest | Druidcraft cantrip; You can attempt to hide even while lightly obscured by any natural phenomena. | Staff, bow, spear |
| Aquael | One with the Ocean | Shape Water cantrip; 30 feet of swimming speed and can breathe air and water. | Staff, bow, spear |
| Noxael | One with the Abyss | Dancing Lights cantrip; The range of your Darkvision increases to 120 feet. | Staff, glaive, dagger |
**Languages.** You can speak, read, and/or write Common and Elvish.
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#### Orc
TBA
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#### Goblin
TBA
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## Uncommon Races
#### [[Goliath]]
TBA
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#### Gnome
TBA
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#### [[Shifter]]
TBA
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#### Genasi
TBA
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#### Triton
TBA
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#### Merfolk
TBA
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#### Hobgoblin
TBA
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## Fabled Races
#### Lamia
**Ability Scores.** +2 Wisdom, +1 Dexterity.
**Creature Type.** Humanoid, Monstrous.
**Size.** Medium.
**Speed.** 30 feet.
**Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
**Snake's Tail.** Your massive tail is a natural weapon, which you can use to make unarmed strikes. If you hit with your tail, you deal bludgeoning damage equal to 1d6 + your Strength modifier. When you hit with this attack, you may use your bonus action to attempt a grapple. You may only have up to one creature in this grapple at once, and while grappling, may do anything with your two free arms.
**Lamia Ancestry.** Your ancestry comes from one of three origins. Choose one of the following boons—an innate ability depending on your ancestry.
**Languages.** You can speak, read, and/or write Common and Draconic.
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#### Siren
**Ability Scores.** +2 Charisma, +1 Intelligence.
**Creature Type.** Humanoid, Monstrous.
**Size.** Medium.
**Speed.** 30 feet.
**Amphibious.** You can breathe air and water.
**Siren's Curse.** Your ancestry grants you a unique ability to alter the form you take depending on how submerged you are in water. While outside of water, your bottom half consists of normal humanoid legs. However, the moment your bottom half becomes submerged in water, they transform into a large tail similar to that of a fish. In doing so, your walking speed is reduced to 0 feet, but you gain a swimming speed of 30.
**Siren's Song.** With your curse comes a melodic voice. You immediately gain a cantrip from level 1. Then once you reach level 3, you learn another spell that is always prepared. You can cast this spell equal to your Charisma modifier, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
| Level 1 | Level 3 |
| ------- | ------------ |
| Friends | Charm Person |
**Natural Allure.** You gain proficiency in the Persuasion skill. Sirens have an almost otherworldly attraction to them, even in passing.
**Languages.** You can speak, read, and/or write Common and Primordial (Aquan).
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#### Harpy
TBA
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#### Changeling
TBA
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#### Vampire
TBA
<br><br>
## Insectoid Races
#### [[Solayn]]
**Ability Scores.** Intelligence +2; Charisma +1.
**Creature Type.** Humanoid.
**Size.** Medium.
**Speed.** 30 feet.
**Insectoid Wings.** You have a flying speed of 20 feet. You can't use this flying speed if you're wearing medium or heavy armor, or while holding a weapon with the Heavy property.
**Light Vision.** You have adapted over time to keenly value your sight and attention, resulting in an enhanced ability to perceive what surrounds you. You gain proficiency in the Wisdom (Perception) skill.
**Solar Blessing.** With your heritage comes an innate blessing to all solayn. You immediately gain a cantrip from level 1. Then once you reach the levels 3 and 5, you learn stronger inherent spells that are always prepared. You can cast each spell once without a spell slot, and regain the ability to do so when you finish a long rest. Choose between Intelligence or Wisdom for your spellcasting ability for these spells; You cannot change this choice later.
| Level 1 | Level 3 | Level 5 |
| ------- | ----------- | ----------------- |
| Light | Faerie Fire | Prayer of Healing |
**Languages.** You can speak, read, and/or write Common and Vibratic.
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#### Lunotha
TBA
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#### Aphila
TBA
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#### Formicid
TBA
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#### Coleteran
TBA
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#### Arachnoid
TBA
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#### Mantys
TBA
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## Rare Races
#### Alteius
TBA
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## Half-Breed Races
#### Half-Elf
TBA
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#### Half-Orc
TBA
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#### Dhampir
TBA
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#### Serene
TBA
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